This workshop series is a joint effort by Wolverine Soft and the University of Michigan student chapter of SIGGRAPH. It aims to teach how to use OpenGL for graphics in SDL applications. We will cover a variety of topics in both SDL and OpenGL over the course of the semester. Workshops are held weekly on Wednesdays from 7:30pm- 9:00pm in the Advanced Windows Graphics classroom on the third floor of the Duderstadt Center on North Campus. Each week, the slides and code from the workshop will be posted here.
| Topic | Slides | Code | Date |
| Setting Up SDL + OpenGL Basics | HTML PowerPoint | main.cpp | February 9, 2005 |
| Input, 3d Objects and Transforms | HTML PowerPoint | wkshp 2.zip | February 16, 2005 |
| Transforms in a Solar System | wkshp 3.zip | March 9, 2005 | |
| Basic Texture Mapping | wkshp 4.zip | March 16, 2005 |