Development Sessions
On most Thursdays (refer to calendar above for exact dates), we will be having development sessions. During these sessions, you can work on any
game you are currently developing. The idea is that the community of game developers at these development sessions can help eachother whenever any
one of us run into any problems or have any questions. In addition, anyone is welcome to attend just to work on homework. Once again,
we're all going to be there to help everyone else out as much as we can.
These are contests coordinated and hosted by Wolverine Soft. Past contest pages include photos and submissions from the contest. Upcoming contest pages include information about participating in the contest.
| Contest | Start Date | End Date |
| 48-Hour Development Contest Extravaganza | April 2nd, 2004 | April 4th, 2004 |
| Game Design Contest | September 16th, 2004 | October 8th, 2004 |
| 48-Hour Development Contest 2 | October 29th, 2004 | October 31th, 2004 |
| 48-Hour Development Contest 3 | November 4th, 2005 | November 6th, 2005 |
| 48-Hour Development Contest 4 | Febrary 9th, 2007 | Febrary 11th, 2007 |
| 48-Hour Development Contest 5 | January 18th, 2007 | January 20th, 2008 |
These are instructional tutorials hosted by Wolverine Soft and presented by one or more Wsoft members. A workshop can be on any game-related subject: art, music, programming, design, industry networking, etc. If you would like to teach others about an aspect of game development or the game industry, send the president an email and we can set you up to host a workshop.
| Topic | Date | Time |
| Getting Started With Game Development | September 23, 2004 | 6:30 PM |
| WolverineWare Introduction and Instruction | January 19, 2005 | 6:30 PM |
| SDL + OpenGL Workshop Series | Wednesdays, beginning February 9, 2005 | 7:30 PM |