We are Wolverine Soft, the video game development student group at the University of Michigan. We are here to ensure the continued success of the game development community on campus, and the success of U of M students in the video game industry. We help all developers -- artists, musicians, coders, designers and producers are all welcome. For more information about us, including membership, meetings, and email lists please see About Wolverine Soft.
Get our newsfeed! The news here is a bit slow to come by. Most of our news comes from our announcement list. Join it if you want to stay more up-to-date, but rest assured that most of the bigger announcements will hit this page.
Also, we now have three RSS feeds. One for announcements, one for upcoming events, and one for articles and columns. For your RSS reading needs, I recommend Opera, Firefox, Thunderbird, or Google.
Posted April 2, 2009 at 8:36 pm, by Warren Bame
The new officers are:
President: Ryan Meier
Vice President: Doug Strait
Treasurer: Warren Bame
Events Coordinators: Artun Kircali and Sean Sheehan
Project Advisor: Mitchell Bloch
Webmaster: Curt Lawrence
Edited April 15, 2009 at 7:26 pm, by Ryan Meier
Posted January 29, 2009 at 9:25 pm, by Mitchell Bloch
48 Hour Contest 6 Photos are online. Enjoy.
48 Hour Contest 5 Photos are also online. No videos yet though. Maybe someday...
Edited January 29, 2009 at 9:44 pm, by Mitchell Bloch
Posted January 19, 2009 at 10:05 pm, by Warren Bame
48 Hour Game Development Contest 6 has come to a close; to see the results go to 48 Hour Contest 6. Make sure to try out all of this year's games, they're very impressive. Congratulations to all of the participants for their hard work, they made this year's contest such a great success.
We'd like to EA, Microsoft, THQ, Ed Baraf, and Dave Ratti for their prize donations. Because of their genorosity, we had enough games for all the participants this year.
Thanks to Sid Meier for helping to judge the games this year. We appreciate that he made a long trip to help score all of the games.
Also, we'd like to thank the Duderstadt Center for allowing us to use their facilities for our contest again this year. They helped this contest run as smoothly as it ever has.
Finally, I'd like to thank Mitchell Keith Bloch and Paul Skowronek for helping to coordinate the contest this year. I can't imagine how difficult managing the contest by myself would have been.
Edited January 22, 2009 at 6:33 pm, by Warren Bame
Posted January 8, 2009 at 4:28 pm, by Warren Bame
The sixth annual 48 hour game development contest is approaching quickly; the contest officially starts at 6pm on Friday, January 16th. To register or view details about the contest, go to 48 Hour Contest 6 for more information.
We will emphasize contest preparation at our regular Dev Session on Thursday, January 15th, the day before the contest. This will be a great time to make any final preparations and to familiarize yourself with any tools that you may use for the contest.
Edited January 8, 2009 at 4:29 pm, by Warren Bame
Posted November 30, 2008 at 8:39 pm, by Warren Bame
Congratulations to Maclain Weltzer, our new webmaster.
Maclain ran uncontested to replace our graduating webmaster Dan Demp.
Edited November 30, 2008 at 8:43 pm, by Warren Bame
Posted October 13, 2008 at 12:17 pm, by Warren Bame
Dave Swanson, Sr. Development Director
Ken Domke, Software Engineer, The Godfather II
3rd Floor Duderstadt Center
Windows Training Rooms 1 & 2
Thursday, October 16th 7:00pm
FREE GAMES RAFFLE!
Edited January 5, 2009 at 5:50 pm, by Mitchell Bloch
Posted September 29, 2008 at 8:21 pm, by Warren Bame
We have officially started regular meetings for this semester; they will be held each Thursday night from 6-10pm in the Windows Training Rooms 1 & 2 on the third floor of the Duderstadt Center.
People will be spending much of the dev sessions working on their games, though we will also hold other events, such as speakers, tutorials, and video games tournaments.
Make sure to stop by to check out what games our members are working on this semester.
Edited September 29, 2008 at 8:21 pm, by Warren Bame
Posted April 5, 2008 at 10:01 pm, by Mitchell Bloch
The votes are in and the winners are...
Warren Bame for President
Artun Kircali for Treasurer
Sirius Gu for Events Coordinator
Sean Sheehan for Gamesmaster
Dan Demp for Webmaster
Marc Morisseau for Art Director
Congratulations everyone! These new positions take effect immediately.
Edited January 5, 2009 at 5:51 pm, by Mitchell Bloch
Posted March 18, 2008 at 9:05 am, by Mitchell Bloch
Articles written regarding the 48 Hour Game Development Contest are being published on gamecareerguide.com, linked from Gamasutra Education.
The articles can be found here:
A Word from the Coordinators
Part I
Part II
Part III
Part IV
Edited March 22, 2008 at 6:14 pm, by Mitchell Bloch
Posted January 21, 2008 at 9:27 pm, by Mitchell Bloch
Honoring Stephen Colbert is the theme, and the results are in. There are 14 games ready for download made by 14 teams, 41 participants. All should run in Windows if the proper redistributables have been run.
First, I want to thank the particpants. They all worked hard and most came out with great, if a bit incomplete, games. I hope that Stephen Colbert is honored by the games and the hard work that went into them. My only regret regarding the contest is that I wasn't able to make one myself. Perhaps I'll get to work on World of Colbertcraft soon ;-)
Second, I want to thank our sponsors:
Activision,
EA,
Microsoft,
THQ, and
Ed Baraf,
Pete Knepley, and
Dave Ratti. Their donations help to make these contests possible.
Third, I want to thank our judges: Professor John Laird, Professor Brian Winn, and Professor Bruce Maxim. Some came a long way. All took a great deal of care in evaluating the games - a time consuming process.
Fourth, I want to thank my co-organizer, Paul. Our working together made the largest 48 Hour Contest yet the most manageable yet.
Last, but not least, I want to thank Stephen Colbert for being the inspiration for our theme this year.
So, get to playing the games. Have fun!
Posted December 14, 2007 at 11:24 pm, by Mitchell Bloch
Flag Wars: Capture the Flags is the game Keenan, Wes, Jason and I worked on for our EECS 494 project. It came in 7th out of 13 entries. I hope you enjoy it. You will need to find someone else to play it with as it is a networked multiplayer game only at the moment.
Also, Supermassive Black Hole and Perilous Seas are two EECS 494 arcade games that were made this semester. Both are also worth checking out.
Edited January 5, 2009 at 5:52 pm, by Mitchell Bloch
Posted December 12, 2007 at 3:43 am, by Mitchell Bloch
Play a great games and win door prizes!
7:30 PM until 9:00 PM this Friday, 1695 CSE, North Campus.
It has been one of my favorite events to partake in over the past few
years, so I strongly recommend you come.
Edited December 12, 2007 at 3:43 am, by Mitchell Bloch